Grade 2 Curriculum Units:
Quarter 1
Unit 1: Counting, Coins, and Combinations
Addition, Subtraction, and the Number System
Big ideas in the unit:
Quarter 1/2
Unit 2: Shapes, Blocks, and Symmetry
2-D and 3-D Geometry
Big ideas in the unit:
Quarter 2
Unit 3: Stickers, Number Strings, and Story Problems
Addition, Subtraction, and the Number System
Big ideas in the unit:
Unit 4: Pockets, Teeth, and Favorite Things
Data Analysis
Big ideas in the unit:
Quarter 3
Unit 5: How Many Floors? How Many Rooms?
Patterns, Functions, and Change
Big ideas in the unit:
(What will the 16th position be if the pattern continues?)
Unit 6: How Many Tens? How Many Ones?
Addition, Subtraction, and the Number System
Big ideas in the unit:
Unit 7: Parts of a Whole, Parts of a Group
Fractions
Big ideas in the unit:
Quarter 4
Unit 8: Partners, Teams, and Paper Clips
Addition, Subtraction, and the Number System
Big ideas in the unit:
Unit 9: Measuring Length and Time
Measurement
Big ideas in the unit:
An investigation focuses on a set of related mathematical ideas over a period of several days. Each lesson has the following features:
Math homework will be a review or extension of the lesson taught that day. It also provides practice/review of math concepts already learned.
The Monthly Math Calendar is an individualized weekly assignment. The student is to complete x number of activities a week.
Reminders:
Neatness counts
Number the activities to correspond with the calendar
Save paper and put several activities on a page
If your child completes more than the assigned number that is GREAT!!
Math Games that you can play with a deck of cards…
PYRAMID
Make 5 rows, like a pyramid. Place 1 card, then 2 on the next row, then 3, 4 and then 5. Students choose a card from the deck and try to find a matching card that will make 13.
Ace = 1, King = 13, Queen = 12, Jack = 11
The difficult part is that you can only use a card that is NOT covered up to match with the card that you chose from the deck and you are allowed to use a combination of 3. If you can not make a match, the card goes in the discard pile.
WAR
Each child gets 5 cards. Child chooses 2 cards to add together and puts the cards down on the table. Child with the highest sum wins all 4 cards.
TENS GO FISH
Each child is dealt 5 cards. They need to ask their partner for a card that will make a 10. For example, if John has a 4, he would ask Mary for a 6. If Mary has a 2, she would ask John for an 8. If they do not have the match, they would say Go Fish and the child would pick up another card.
DOUBLE IT
Choose a card and double it. If you choose a 4, students write the number sentence 4 + 4 = 8. They can use graph paper to draw the array (2 rows of 4)
CLOSE TO 20
Each child is dealt 5 cards. Each child chooses 2 cards to add together and put down on the table. The child who makes a number closest to 20 wins all 4 cards. After each turn, child chooses 2 more cards until the deck is done.
MAKE 10
Make 4 rows of cards with 5 cards in each row. The numbers face up. Each student takes 2 cards that equal 10. Replace cards until deck is done.
MAKE 20
Make 4 rows of cards with 5 cards in each row. The numbers face up. Each student takes 3 cards that equal 20. Replace cards until deck is done.
RACE TO $1.00
Player 1 rolls the cubes, takes that amount in coins and records the amount. Player 2 rolls the cubes, takes that amount in coins, ad records the amount. Keep taking turns. You can trade coins (10 pennies in for 1 dime). At the end of each turn, figure out how much money you have. The game is over when each player has counted at least $1.00. (More ways to play – Try to collect exactly $1.00; Play collect $2.00)
Using Coins…
Collect 25 Cents (You can also play Collect 50 Cents)
You need dice and coins. Player 1 rolls the cube and takes that amount in coins. Player 2 rolls the cube and takes that amount in coins. Keep taking turns. You can trade coins. At the end of each turn, figure out how much money you have. The game over when each player has collected at least 25 cents. (More ways to play – At the end of the game, try to make trades so that you have the fewest possible coins. OR Try to collect exactly 25 cents.)
Secret
You need a deck of cards. Each player receives 7 cards they will hold at all times. Put one card to the side for each player (it’s the “secret” card and will not be looked at until the end of the game). Card Values: Ace=1, 7 and Jack=0, King and Queen=10. The object of the game is to have the smallest total when adding your 7 cards together at the end of the game. Each player takes a turn drawing a new card or taking the top card from the discard pile until the deck is finished. When the deck is finished adds the total of your 7 cards and compares totals. Both players pick up the secret card and add to their total and the player the lowest amount wins. OR change the objective of the game to have the highest total at the end of the game by changing the 7 and the Jack=11.